Game publisher Electronic Arts is currently facing a huge wave of criticism over its mobile game “Dragon Keeper.”
Users have complained about the game being virtually unplayable without making a lot of in-app payments to boost their progress and get upgrades.
The publisher defended itself by saying that they had designed the game that way to fit in with certain patterns of mobile play.
Many review sites and tech experts have expressed disappointment and disbelief with EA’s priority to earn more from in-app purchases rather than provide a game that thousands will enjoy.
‘This is ridiculous’
The maker of the original game Peter Molyneux said that EA failed to get the balance of the game right.
“I felt myself turning round saying, ‘What? This is ridiculous. I just want to make a dungeon. I don’t want to schedule it on my alarm clock for six days to come back for a block to be chipped,’” said Molyneux.
The original “Dungeon Keeper” was released in 1997.
Analyst Thomas Baekdal warned EA about the potential “backlash” of this game.
“It’s only a matter of time before the friction between what people want and what game studios offer reaches a point where the whole thing collapses,” said Baekdal.